Redshift Renderer 2.6.41 Plugin For Houdini Windows (Google Drive)

Redshift Renderer 2.6.41 Plugin For Houdini Windows Full Version

Redshift 2.6.41 - Release Notes: 

General:
  • Fixed bug introduced in 2.6.28 that forced global volume height fog to appear fully fogged when looking at the environment through the fog plane
  • Added 'Spread' option to Portal lights
  • Fixed bug introduced in 2.6.39 that could cause a crash when exporting embedded volumes in proxies
  • Fixed bug where tessellation would produce wrong results on meshes using more than 2 deformation steps

What's new in Redshift 2.6.41 for Houdini:

  • Fixed a crash in the bgeo instancefile instancing.
  • Addressed the behavior of the additional beauty AOVs to render them by default without configuring them as remainder.
  • Addressed some additional issues found with the RenderView OCIO file UNC paths.
  • The camera selected in the RenderView can now be updated from the viewports when it is locked.
  • Fixed the flickering of some RenderView buttons while updating the scene view or parameters.
  • Added the light group feature to the RS Portal lights.

About Redshift Renderer:

Redshift is the world's first fully GPU-accelerated, biased renderer. Redshift renders scenes many times faster than existing CPU-based renderers.
Redshift was designed from the ground up to be a production-strength, biased GPU renderer. "Production strength" means the software is stable/reliable and can handle large datasets, i.e. scenes containing tens or even hundreds of millions of polygons and tens of gigabytes of textures. Redshift can support large datasets that exceed the GPU memory capabilities due to its out-of-core architecture which allows data to efficiently be moved between the CPU and the GPU. "Biased" means allowing artists to tweak shading in non-physical ways and achieving the look they require. It also means being able to approximate certain lighting aspects with less accurate but faster-to-render techniques. "Biased" should not be confused with a lack of physical correctness - which Redshift also supports! It should be interpreted as "better control". And, finally, because Redshift is optimized to run on the GPU, this means it offers all of the above while being albe to render several times faster than its CPU counterparts.
Redshift is tightly integrated with 3d apps. Redshift's deep level of integration means new users will feel right at home. Apart from deep integration, the Redshift plugins also aim to offer a consistent user experience across the supported 3d apps - within the limits of each 3d app, of course. This is important for the reason, what many artists these days find themselves having to jump between different 3d apps, depending on their project's needs. 
In this video Andrew Silke goes over the awesome new Redshift Denoiser using Nvidia's Optix Ai system. He also covers new Maya IPR improvements including animation and timeline live IPR. All these things and more including IPR progressive AOV's are available to Redshift users in the experimental 2.6.0 builds.
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